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May 29, 2011
370 KB
1600×823
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Comments: 23
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Views: 5,104 (9 today)
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:iconced66:
Final texture + render in real Time with Marmoset ToolBag
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:icongrungefm:
~Grungefm Jan 30, 2013  Professional Digital Artist
Now thats some fine sculpting..
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:icondavid-richardson:
~David-Richardson Feb 1, 2012  Professional Digital Artist
Great work! Did you bake the shaded diffuse? for the gold bits?
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:iconbutch007:
Did you bake the highlights and shadows into the color maps?
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:iconced66:
nop i used marmoset toolbag for the render
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:iconbutch007:
Damn dude. I would love to see you do an online masterclass just for optimizing sculpts. You and maybe David Giroud doing a tag team Creature design/Creature Optimization/Workflow class using TopoGun through Ryan Kingslien's online system would be wicked. The Special sauce you guys mixed up at Ubi is no joke.
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:iconincomitatum:
What are you using to build your lowpoly meshes so efficiently?
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:iconsottaceti:
~Sottaceti Jul 21, 2011  Hobbyist General Artist
This is the future of video game geometry.
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:iconatlantib:
~AtlantiB Jun 19, 2011  Student Digital Artist
and finally I found this model textured!!! :D
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:iconatlantib:
~AtlantiB Jun 19, 2011  Student Digital Artist
dont know what is it, but I like it! <3
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:iconshariko:
Purdy Sweet
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